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- #Skyrim xp32 maximum skeleton extended xpmse failed install
- #Skyrim xp32 maximum skeleton extended xpmse failed mod
"If I choose sword on back AND sword on hip, does the world explode?" Styles can be randomized on individual NPCs, via the randomizer option, set on individual bases via EFF (that is because EFF tattoo option is basically a mini racemenu for NPCs) and set on global scale for NPCs and for the player via XPMSE MCM. Literally see the description I already copy pasted. "Do these "styles" only apply to the player character? Or do they also apply to NPCs? To ALL NPCs, or just some? It seems weird to make it so that every person in the game wears their sword on their back, or has floating nipples, whatever that means."
#Skyrim xp32 maximum skeleton extended xpmse failed install
"What are all these things about belt-Fastened Quivers, Dagger on the Back, and so forth, why are they here, and if i check one of them on, do i have to do anything else to make them work (like install anything else)? They seem to have requirements for some Fores "Pretty Combat" file, is that right - I have to install that as well?"Īnimation replacers for the XPMSE styles so the animation XPMSE switches to fits with other animation mods.
#Skyrim xp32 maximum skeleton extended xpmse failed mod
So you are able to change weapon positions and animations on runtime? Why are waves discussed on a water texture mod same dumb question. "Why are weapon styles even being discussed when i am installing this XP32 skeleton?" But why I have to explain what racemenu does, ask that on the racemenu page? "Does Racemenu do anything to NPCs (by itself, without my input)?" "How can "Weapon Styles" be safe for work or not?"Ĭopy-Paste Fomod Installer description: Excludes NSFW Magic and Shout styles.ĮLI5: open the link on the description page and look yourself. "What does "In Sync" mean in the installation dialog?"Ĭopy-Paste Fomod Installer description: The randomized left and the right handed weapon styles for NPCs will always be the same.ĮLI5: If an NPCs get sword on back assigned by the randomizer for their right hand they get it also assigned for their left hand.
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I have the feeling that my choices are pretty important here and could screw up my game, so i really want to make sure I don't mess up, but i have no directions on what these things are.Įdited by Waargrin, 26 January 2020 - 07:54 AM.įancy term for position + animation changing for weapon. its very hard to understand what I am choosing. You don't actually discuss what it does or what these options are. I feel like your mod is pretty poorly described. Why are the next two pages telling me that the things they offer are not compatible with "styles" which i just spent 5 minutes trying to make sure I got right? So this mod has a whole section of attributes that are designed not to work with its other attributes? What is happening? What's the difference between guardian, Warlord, and Weapon Master? If I choose sword on back AND sword on hip, does the world explode? What are all these things about belt-Fastened Quivers, Dagger on the Back, and so forth, why are they here, and if i check one of them on, do i have to do anything else to make them work (like install anything else)? They seem to have requirements for some Fores "Pretty Combat" file, is that right - I have to install that as well?ĭo these "styles" only apply to the player character? Or do they also apply to NPCs? To ALL NPCs, or just some? It seems weird to make it so that every person in the game wears their sword on their back, or has floating nipples, whatever that means. Why are weapon styles even being discussed when i am installing this XP32 skeleton? How can "Weapon Styles" be safe for work or not?ĭoes Racemenu do anything to NPCs (by itself, without my input)? What does "In Sync" mean in the installation dialog?